Khoi Vinh thoughtfully bemoans the ubiquity of Chris Ware in Comics for People Who Hate Comics:

In spite of his many and frequent innovations, Ware’s name, to me, has become synonymous with ‘intellectually acceptable comics’ produced for people who basically think comics are crap. His works — especially his commissions — reflect not so much an appreciation of the comics art form, but rather a keen understanding of how it can be parodied, satirized and even ridiculed in the service to the intellectual flattery of an audience that would otherwise be offended by less self-conscious practitioners of the medium.

“The graphic novel has been a ‘legitimate’ art form for a while now. Does that mean we can start calling them comics again?” Publisher’s Weekly reviewers vote on their favorite comics from 2006. It was a very good year.
I agree that Absolute DC: New Frontier was really good. I loved Scott McCloud’s Making Comics (my review). I sort of panned The 9/11 Report: A Graphical Adaptation (my review), but it made the honorable mentions anyway. I just started Kevin Huizenga’s Curses, and Alison Bechdel’s Fun Home: A Family Tragicomic is definitely on the (ever-lengthening) to-read list.

Reinventing Comics (review: 3/5)

Reinventing Comics is the middle child in the McCloud comics trilogy. I found it to be the weakest and least interesting of the three. (see my reviews of Making Comics and Understanding Comics) Not bad, but nothing special. McCloud himself sums up nicely:

I believe that Reinventing Comics has genuine flaws. The two halves don’t always work well together, the storytelling is frequently stiffer and less convincing, and my enthusiastic advocacy of online comics is rarely tempered by some of the bleaker, more pessimistic scenarios offered by other writers in recent years. It was a harder book to write than Understanding Comics and, from all reports, a harder book to read.

Reinventing Comics came about in the midst of the dot-com boom, and you can see the e-nthusiasm popping out every which way in this book. The book discusses the 12 “revolutions” that comics will have to go through to achieve maturity and (ideally) financial stability. One really cool thing is that McCloud seems to anticipate the arrival of Long Tail economics, with the web giving comics the ability to penetrate down to ever smaller niches.

I have to absolutely agree with McCloud’s idea that “the digital delivery of comics has the potential to revolutionize the industry, and that the aesthetic opportunities of digital comics are enormous.” Unfortunately, I think RC shortchanges itself. It’s this business bias that caught me off-guard–RC is very much focused on the structure of the industry, rather than the art it delivers. That’s a shame, because it’s always been McCloud’s thoughts on comics theory that caught my attention. And there are certainly more prescient business writers out there.

Perhaps his surface treatment of the artistic potential of web comics is a side effect of the medium. That is, it can be really difficult to talk about webspace ideas on the zero-interaction surface of a sheet of paper. I’d like to hear his thoughts on the aesthetics of digital delivery now that the technology has matured a bit, and after he’s had more time to experiment.

Making Comics (review: 4.5/5)

Scott McCloud’s latest is all about story-telling secrets and how to shape your own vision for comics. It mimics the style of his earlier book, Understanding Comics, using the form to explain itself, and expands a bit more on the theories he presented there.
I think it’s wonderful to see how much more mature McCloud’s own work is in this book. The art is better; the layouts are cleaner and more interesting. The visuals are all just more inventive and lively. I was glad that McCloud seemed to stretch himself and take the opportunity to demonstrate his competence by illustrating in a lot of different styles–you can tell that he really put a lot of work into these panels. All that effort pays off, especially in the chapters devoted to backgrounds and to facial expressions.

One of my complaints about UC was that he didn’t give enough examples–but Making Comics absolutely makes up for that. To boot, there’s an excellent bibliography, and every chapter has some supplementary wrap-up content. Each chapter ends with a couple pages of footnotes, commentary, and also exercises to help you flex your comics skillz. Very impressive, and a lot of fun to read.

The 9/11 Report: A Graphical Adaptation (review: 2/5)

At the least, I can say that I’m now more interested in the original 9/11 Report than I was before. I really wanted this one to be good; it was just frustrating.
Jacobson and Col??n got off to such a good start with a slick 10 page fold-out timeline that tracks the four flights concurrently. It was a truly powerful experience to juxtapose the events of my own morning with what happened in the air. But it all went down from there. The illustration was disappointingly inconsistent, mixing some really clever, accurately rendered scenes next to some that are just a little sloppy. I’m not sure if scattershot, somewhat arbitrary imagery is due to the nature of the original Report. The lettering and narrative boxes really killed me, though. The box geography was awkward, so I ended up stumbling around the page. Out of hundreds of comics I’ve consumed, I’ve never had so much trouble doing the basic task of reading.

Regarding the actual Report material, it’s not so bad. For someone like me, who generally steers clear of popular politics, it’s a nice intro to the history, who is who among the terrorists, and who is who among the white men in suits. Here’s my #1 piece of loveably laughable advice the Commission offers: “It is crucial to offer a way of routinizing, even bureaucratizing, the exercise of imagination.”1 Oh, I really wanted this to be good.

Some other links for your curiosity… here’s a good review over at Salon, an NPR interview with Jacobson and Col??n, and Slate offers an excerpted version online & an interview as well.


1*ahem* Some other important thoughts on bureaucracy

Understanding Comics (review: 4.5/5)

Understanding Comics is both an excellent treatise on comics and a working example of the form. Scott McCloud explains the medium within the medium–highlighting one of the unique strengths that comics have.
McCloud makes the argument that comics fill the gap on the scale that has purely representational images on one end (visual ‘high art’), and on the other end, the realm of purely arbitrary images (aka words, as ‘literature’). But the comics niche has been trivialized as a mere diversion of pop culture, and that ain’t right. (See Highbrow/Lowbrow for similar cultural divisions and how they came about)

McCloud traces the roots of comics back to the early days of literacy, before literature and art went their separate ways. Drawing on this union is where comics set themselves apart as a unique form of visual communication. I see a parallel here with Beautiful Evidence (my review), where Tufte has a whole chapter called “Words, Numbers, Images, Together.” Those were the good ol’ days when words and doodles got along just fine without ridicule.

After the history, there’s an extended analysis of form and style and structural elements.
It’s interesting to see McCloud use an argument that is revived in Steven Johnson’s Everything Good is Bad for You (my review). Namely, that comics are more demanding of the reader. The storyline isn’t completely spelled out for you. The selected elements of the story are presented together, but you have to fill in the gaps between frozen moments in time, to give them life. As McCloud says, the comics reader becomes a participant.

Though it is probably beyond the scope of the work, I’d only ding McCloud for not going into enough depth. I’m sure there would be some copyright issues (grrr!), but I wish he were able to do a longer work with more case studies and analysis of the form. That task, however, is left for the newly-educated participant-reader. Which is perhaps how it should be.