January 28, 2007

Here's a great essay exploring the connections between comics, games, and world-building.

Perhaps when we find ourselves disturbed or bewildered by the popularity of a new genre or medium, it’s precisely by giving it that "serious consideration" that we will begin to get to grips with what it is and how it works. But how do we do this, when the new work often seems to have so little to do with our existing aesthetic criteria?








January 26, 2007

Here's some clever comment spam, the bastards:

I got the same tramadol attack… well, not the same, because it was only about 20 comments instead of 90, and i t have any filtering set up, and I just deleted them one at a time… hmm.. the only thing really in common was that it was about tramadol… what filter do you have set up that caught them all?

[thanks, akismet]