Painkiller Deathstreak: Adventures in video games

I like this kind of essay. The dude had never played video games before! I wish he’d chosen a broader variety of games, but it’s nice to have a fresh perspective. You take a lot of this for granted when you grow up with it:

The second thing I learned about video games is that they are long. So, so long. Playing one game is not like watching one ninety-minute movie; it’s like watching one whole season of a TV show—and watching it in a state of staring, jaw-clenched concentration. If you’re good, it might take you fifteen hours to play through a typical game. If you’re not good, like me, and you do a fair amount of bumping into walls and jumping place when you’re under attack, it will take more than twice that.

Painkiller Deathstreak: Adventures in video games

Is it Art?, an essay on videogames.

A common criticism of video games made by non-gamers is that they are pointless and escapist, but a more valid observation might be that the bulk of games are nowhere near escapist enough. A persuasive recent essay by the games theorist Steven Poole made the strong argument that the majority of games offer a model of play which is oppressively close to work.

Some are saying Halo Kid is the new Star Wars Kid (already some remixes out there). What I find so fun and lovable about these videos isn’t the mocking, but just seeing someone so completely, enthusiastically lost in their own creativity and imagination. Give Halo Kid’s cardboard weapons a look (they’ve even got working reload functions). What a treat.